Why do i have 2048 textures displaying in editor (not even in the scene) at only 64x64? If i set max texture resolution to 2048 it shows me the full resolution, but if i keep it on default (0)… it looks like it gives me the lowest mip… even when i double click and open the texture… viewing the texture is at its lowest mip for some reason… Why? LOD bias is also on the default 0 .
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Maybe it’s imported as virtual texture?
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no… but i fixed the problem by right clicking and reimporting. Fixed the issue… possible bug.
I’m still getting this. Are you?..
nope… right clicking the texture and reimporting it fixed it for me. Maybe check if you accidentally changed the allowable mip bias in the texture… or max resolution setting.
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Nope
It’s a random assortment of about different textures, every time I start the editor… It’s a bug…
( thanks for the answer )
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