I just followed all the steps from this link : Setting Up an Unreal Engine Project for iOS | Unreal Engine 5.2 Documentation in order to test a map on my iOS device (I’m doing that from a PC).
Reaching step “7 : Test Your Map on a Device”, I get stuck when trying to import the mobile provision (Although the certificate is imported correctly). So, when clicking the “Import provision” button, I get the following message : “no provisions found. Please import a provision”…
I’ve checked here on the forum but haven’t found anything that helps to solve this issue, althgough I found out many people having the same problem. Is there anyone who got this issue and managed to solve it ? It would help a lot !
Hi Trapso, hope we can find a way to solve that issue, I’m trying to get to a Mac computer to install Unreal and do the same, if I find out it’s working, I’ll post here. Even though, the goal was to do that from PC… Please, let me know on your side if you have some positive feedback.
Have a good day
Hi guys, I was having this issue today, the way I got it working was to make sure that the Unreal Project Name I selected when I uploaded my certificate to Apple as well as My Bundle Identifier and Bundle name we all matching, previously i didn’t bother adding in the Display Name Or Bundle Name Or Bundle Identifier, but I believe when you import a Provision it checks to see if what you’re importing matching the Game Name as well as the other names to verify you aren’t importing a Provision for a different Game or Project. So once those were all set correctly by me it imported fine.
Hello, I still have the problem, and even when I put the right name in Bundle Identifier, Display Name and Name I still have “No Certificates Found.” and “No Provisions Found.” … I start to be desperate