I set up code that changes the actor the player is holding when they overlap a trigger, BUT EVERYTIME THEY OVERLAP IT, IT CLOSES THE GAME AND GIVES ME AN INFINITE LOOP. I’ve checked the node that the error called out, and THERE’S NO INFINITE LOOP. If I remove the node it called out and try again, IT CALLS OUT A COMPLETELY UNRELATED NODE. It even linked me to code in a MACRO that I didn’t even write myself. I’m genuinely going insane because of this please help.
@Fallerrr You’re right, I don’t see any infinite loops.
(On another note, instead of casting on tick, try setting that dodgeball_Health widget as a variable, it’ll help out your performance )
But yeah, I would say try saving and closing out of UE5, and reopening it. That’s what I usually do when things are happening that don’t make any sense. Apart from that… Idk I’m not seeing any loops either. Give it a restart and let us know.