Why do Daz3D materials look so different in Unreal Engine?


Why do Daz3D materials/textures look so different in Unreal Engine and how can i improve them in UE to get a closer look to those in Daz Iray. I understand it’s mostly because of different shading procedures but what are some workarounds for this? It mostly happens to metallic textures, cloth and skin look pretty decent, but metallic meshes just look plasticy in Unreal, plus some Emisive textures dont even get translated into Unreal(eg the light blue lights on the torso)