The default app ID works fine for me as well, so that is weird.
- I have been able to reproduce it in a clean project.
- I have to send you my .ini file, I rather not have it public.
2.5. This is the blueprint for it, the array contains the achievement names, it doesn’t matter if just fill in the names manually instead of use an array for them, both work won’t:
http://i.imgur.com/dYW4c7N.png
- Here are the logs, I have it print out if it succeeds, which it does although it doesn’t register to Steam even though the node says it does: Log file open, 04/13/17 19:24:49LogInit:Display: Running engine for game: Subj - Pastebin.com