For some reason, a couple of sound cues that I made are called at startup when I launch the play mode in the editor.
These sounds are found in some of my blueprints but they are tied to event like the jump of my character or a item picked up. Yet I have no idea why they’re all called à once when I start play.
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I found out that in the sound component of my blueprints, the sound cues are always set by default to ‘‘Auto-Activate’’.
I checked that off.
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Thank you!
Thank you so much for sharing this question and it’s answer, i had the same issue driving me crazy
Thanks.
Another soul saved XD.
Thanks!
OmG , so simple oO . My ears thank You. My neighbors thank You. THANK YOU THANK YOU <3 !!!
I love you, it was driving me crazy! I can’t understand why that option is on by default…
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