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Why do actors loose polygroups when turned into a static mesh?
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unreal-engine
mono8321
(mono8321)
December 24, 2024, 10:52pm
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when you convert anything into a static mesh it seems to loose all of its sides, so the polygroup edit tool thinks it only has one. Why is this?
Is there another way to save mesh into my content drawer and preserve the meshes edges?