Why did I keep getting this weird error when packaging recently?

This all started when Unreal Engine 4.23 required Visual Studio to be installed.

UATHelper: Packaging (Windows (64-bit)): --------------------Project: Env_0---------------------------------------------

UATHelper: Packaging (Windows (64-bit)): ** For Deadly_Night-Win64-Shipping

UATHelper: Packaging (Windows (64-bit)): Default.rc2 (0:00.35 at +0:00)

UATHelper: Packaging (Windows (64-bit)): SharedPCH.Core.cpp (0:06.28 at +0:00)

UATHelper: Packaging (Windows (64-bit)): Deadly_Night.cpp (0:01.20 at +0:06)

UATHelper: Packaging (Windows (64-bit)): SharedPCH.Engine.cpp (0:59.06 at +0:00)

UATHelper: Packaging (Windows (64-bit)): Module.AdvancedSteamSessions.gen.cpp (0:13.93 at +0:59)

UATHelper: Packaging (Windows (64-bit)): Module.AdvancedSteamSessions.cpp (0:14.31 at +0:59)

UATHelper: Packaging (Windows (64-bit)): Module.AdvancedSessions.gen.cpp (0:18.00 at +0:59)

UATHelper: Packaging (Windows (64-bit)): Module.AdvancedSessions.cpp (0:19.70 at +0:59)

UATHelper: Packaging (Windows (64-bit)): Deadly_Night-Win64-Shipping.exe (0:07.00 at +1:18)

UATHelper: Packaging (Windows (64-bit)): osdCPU.lib(level.obj) : fatal error LNK1190: invalid fixup found, type 0x0016

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): Error executing G:\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\link.exe (tool returned code: 1190)

UATHelper: Packaging (Windows (64-bit)): ---------------------- Done ----------------------

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): Rebuild All: 0 succeeded, 1 failed, 0 skipped

UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)): Took 86.332945s to run xgConsole.exe, ExitCode=1

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED: Command failed (Result:1): G:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\mosta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+UE_4.23\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: ‘xgConsole-2020.08.08-15.50.50.txt’

UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

PackagingResults: Error: Unknown Error


This is what ‘xgConsole-2020.08.08-15.50.50.txt’ contains:

--------------------Project: Env_0---------------------------------------------

** For Deadly_Night-Win64-Shipping

Default.rc2 (0:01.34 at +0:00)

SharedPCH.Core.cpp (0:10.73 at +0:00)

Deadly_Night.cpp (0:01.85 at +0:11)

SharedPCH.Engine.cpp (1:34.59 at +0:00)

Module.AdvancedSteamSessions.gen.cpp (0:32.28 at +1:35)

Module.AdvancedSteamSessions.cpp (0:32.50 at +1:35)

Module.AdvancedSessions.gen.cpp (0:36.17 at +1:35)

Module.AdvancedSessions.cpp (0:38.53 at +1:35)

Deadly_Night-Win64-Shipping.exe (0:21.95 at +2:13)

osdCPU.lib(level.obj) : fatal error LNK1190: invalid fixup found, type 0x0016

Error executing G:\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.20.27508\bin\HostX64\x64\link.exe (tool returned code: 1190)

---------------------- Done ----------------------

Rebuild All: 0 succeeded, 1 failed, 0 skipped

PLEASE HELP!!
I really need to get this done.
Thank you.

I need HELP PLEASE!!