Why default new files to blaw_blaw\Unreal Projects\[ProjectName]Intermediate\ProjectFiles\ ??

Who’s idea was this? Code for my project, that can reference other code, and thus compile correctly, has to be somewhere around :

C:\Users\[UserName]\source\Unreal Projects\[ProjectName]\Source\Unread
or
C:\Users\[UserName]\source\Unreal Projects\[ProjectName]\Source\[ProjectName]\Public
or similar.

So, when adding a new file in VS, by right-clicking on a project folder, _which knows where that folder exists on disk_, and choose Add → New Item, why is the default:

C:\Users\[UserName]\source\Unreal Projects\[ProjectName]\Intermediate\ProjectFiles\

Intermediate folder files are ignored by your .gitignore
Intermediate folder files are not parsed for compile

Do you know how annoying this is to have to figure out why your build is failing because you didn’t notice the default location on new file creation?

Who messed up this simple thing? lolol How do I really feel?

Can I fix this myself? Is there a template setting to update somewhere?