I\ve changed the max walk speed in the components tab of my player BP and it doesn’t change> Is there something I’m possibly missing? I literally just change it and play and no matter the number nothing changes…
Are you clicking “compile” at the top of the blueprint window before attempting to Play ?
Hi! Maybe I misunderstood you … if you modify parameter Max Walk Speed in the components you do not get results, you have tried to change it through ConstructinScript?
honestly no…but i will try that yes. thank you. I just don’t know why it wouldn’t work, it’s worked before and it should. and yes everything was compiled. Let me try this.
Ok I’m confused. has something changed. I was following tesla dev cuz I forgot how to do it n I was having a brain fart.
I though I was doing something wrong. I’m just sitting up sprinting. I’ve done it like he said. I’ve even done it before.
All I had to do was modify the max walk speed whether it be in the blueprint or in the components tab.
Does it have to be done differently now??
This is how I handle sprinting in my game, which changes the characters max walk speed. Does this help at all? You have to get the character movement and then drag it out to set max walk speed. It’s been working just fine for me.
Yes that is EXACTLY what I’m doing and it’s not working.
Take a look at your character movement, and ensure that your speeds reflect your maximum movement rate. If you try to set your speed to something that exceeds these variables, you will be limited.
This was the problem!! Wow!! thank you everyone!!!
So SIMPLE!!
i do the same and its not working too
dont know why yet, looking for information :x
Are you making a multiplayer game, if you are then you have to ask the server to change the movement speed. Make a custom event and have it “Run on server”, and then have your keypress execute the event. Works for me.
You, number47, saved my life. Thank you!
Hey guys. Today I faced the same problem in my singleplayer game and the reason player max walk speed didn’t changed was very simple and funny.
If you have your player instance in the scene and did some property changes on this instance in the past, then UE will use the property value from the instance and not from the blueprint
I changed max walk speed on the player character in the scene some weeks ago and that was the reason my characted ignored blueprint settings.
Now I set the value to default (click on yellow arrow near the field) and can change the max speed from the blueprint.