Hi!
After switching to version 5.1.1, a variety of crashes constantly occur.
Now I can’t open main blueprint UGameInstance.
Is there any way to understand why this error occurs?
Caught signal
FName::GetComparisonIdFromDisplayId(FNameEntryId) Address = 0x10b4c7b1b (filename not found) [in UnrealEditor-Core.dylib]
non-virtual thunk to FLinkerLoad::operator<<(FName&) Address = 0x10e706f09 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FStructuredArchiveSlot::operator<<(FName&) Address = 0x10b2486c2 (filename not found) [in UnrealEditor-Core.dylib]
operator<<(FStructuredArchiveSlot, FPropertyTag&) Address = 0x10e7f8c0e (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x10e5309f3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStruct::SerializeTaggedProperties(FStructuredArchiveSlot, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x10e5306b5 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::SerializeScriptProperties(FStructuredArchiveSlot) const Address = 0x10e74bce2 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::Serialize(FStructuredArchiveRecord) Address = 0x10e740bdc (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::Serialize(FArchive&) Address = 0x10e74bb0b (filename not found) [in UnrealEditor-CoreUObject.dylib]
UTexture::Serialize(FArchive&) Address = 0x119f42493 (filename not found) [in UnrealEditor-Engine.dylib]
UTexture2D::Serialize(FArchive&) Address = 0x119f50a76 (filename not found) [in UnrealEditor-Engine.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10e6f29d6 (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32> >) Address = 0x10e8c4f8d (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10e8c3846 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10e8c70ad (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10e8bfcb7 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FAssetData::FastGetAsset(bool, TSet<FName, DefaultKeyFuncs<FName, false>, FDefaultSetAllocator>) const Address = 0x1628ea076 (filename not found) [in UnrealEditor-ContentBrowser.dylib]
FAssetData::GetAsset(TSet<FName, DefaultKeyFuncs<FName, false>, FDefaultSetAllocator>) const Address = 0x1628f544a (filename not found) [in UnrealEditor-ContentBrowser.dylib]
TArray<UObject*, TSizedDefaultAllocator<32> > UContentBrowserAssetContextMenuContext::LoadSelectedObjectsIf(TFunctionRef<bool (FAssetData const&)>) const Address = 0x1628f52a7 (filename not found) [in UnrealEditor-ContentBrowser.dylib]
decltype(auto) UE::Core::Private::Tuple::TTupleBase<TIntegerSequence >::ApplyAfter<FAssetContextMenu::RegisterContextMenu(FName)::$_1&, FToolMenuSection&>(FAssetContextMenu::RegisterContextMenu(FName)::$_1&, FToolMenuSection&) const & Address = 0x16291f41d (filename not found) [in UnrealEditor-ContentBrowser.dylib]
UToolMenus::AssembleMenuSection(UToolMenu*, UToolMenu const*, FToolMenuSection*, FToolMenuSection const&) Address = 0x13f582600 (filename not found) [in UnrealEditor-ToolMenus.dylib]
UToolMenus::AssembleMenu(UToolMenu*, UToolMenu const*) Address = 0x13f58436b (filename not found) [in UnrealEditor-ToolMenus.dylib]
UToolMenus::GenerateMenuFromHierarchy(TArray<UToolMenu*, TSizedDefaultAllocator<32> > const&, FToolMenuContext const&) Address = 0x13f5905d2 (filename not found) [in UnrealEditor-ToolMenus.dylib]
UToolMenus::GenerateMenu(FName, FToolMenuContext const&) Address = 0x13f58fdde (filename not found) [in UnrealEditor-ToolMenus.dylib]
UToolMenus::GenerateWidget(FName, FToolMenuContext const&) Address = 0x13f59064d (filename not found) [in UnrealEditor-ToolMenus.dylib]
FAssetContextMenu::MakeContextMenu(TArrayView<FContentBrowserItem const, int>, FSourcesData const&, TSharedPtr<FUICommandList, (ESPMode)1>) Address = 0x162863d68 (filename not found) [in UnrealEditor-ContentBrowser.dylib]
SContentBrowser::GetItemContextMenu(TArrayView<FContentBrowserItem const, int>, EContentBrowserViewContext) Address = 0x162a09b3d (filename not found) [in UnrealEditor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance<false, SContentBrowser, (ESPMode)1, TSharedPtr<SWidget, (ESPMode)1> (TArrayView<FContentBrowserItem const, int>), FDefaultDelegateUserPolicy, EContentBrowserViewContext>::Execute(TArrayView<FContentBrowserItem const, int>) const Address = 0x162b0303d (filename not found) [in UnrealEditor-ContentBrowser.dylib]
SAssetView::OnGetContextMenuContent() Address = 0x1629be6cf (filename not found) [in UnrealEditor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance<false, SAssetView, (ESPMode)1, TSharedPtr<SWidget, (ESPMode)1> (), FDefaultDelegateUserPolicy>::Execute() const Address = 0x162aae8ad (filename not found) [in UnrealEditor-ContentBrowser.dylib]
STableViewBase::OnRightMouseButtonUp(FPointerEvent const&) Address = 0x11211e560 (filename not found) [in UnrealEditor-Slate.dylib]
STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x16295fd16 (filename not found) [in UnrealEditor-ContentBrowser.dylib]
non-virtual thunk to STableRow<TSharedPtr<FAssetViewItem, (ESPMode)1> >::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x162962522 (filename not found) [in UnrealEditor-ContentBrowser.dylib]
FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) Address = 0x111d25a0e (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) Address = 0x111ce9736 (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2) Address = 0x111d2dd8f (filename not found) [in UnrealEditor-Slate.dylib]
FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)1>) Address = 0x10a15268a (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10a14c410 (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10a14c16f (filename not found) [in UnrealEditor-ApplicationCore.dylib]
FSlateApplication::TickPlatform(float) Address = 0x111d02a1b (filename not found) [in UnrealEditor-Slate.dylib]
FSlateApplication::Tick(ESlateTickType) Address = 0x111d02059 (filename not found) [in UnrealEditor-Slate.dylib]
FEngineLoop::Tick() Address = 0x10088029f (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10088c76e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x1008a7725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10b00fcbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8015423bc (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8006d9259 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8006d4c7b (filename not found) [in libsystem_pthread.dylib]