1.Add Box Simplified Collision for Mesh and Rotated Collision .
2.Collision Relative Scaling When Scaling X-Axial to Mirror Mesh.
Hierarchies isEqual of Mesh and Collision.
Why Hierarchies not Paternity?
1.Add Box Simplified Collision for Mesh and Rotated Collision .
2.Collision Relative Scaling When Scaling X-Axial to Mirror Mesh.
Hierarchies isEqual of Mesh and Collision.
Why Hierarchies not Paternity?