Why collision makes her to jump?

Hello.

I have some Character, that haven’t any main Main, but have StaticMesh. StaticMesh collision setted to pawn and Step Up On is Yes.
But when another (first) Character entering into the mesh of this (main) Character - it’s jumping in the StaticMesh of the main character?

I am trying to make a bus vehicle…

Repro video: 1 - YouTube

Thank you!

You PROBABLY have broken collision geometry on the slope that leads to bus. Check the collision geometry for the slope. Alternatively, try pressing Alt+C to see actual collision volumes in the scene.

Also see:
https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ShowFlags/index.html

Solved! I need to switch Step Up On to the “Yes” value not only for my mesh - I need to switch Step Up On to the “Yes” value for Characters Collision Capsule too!