I have some Character, that haven’t any main Main, but have StaticMesh. StaticMesh collision setted to pawn and Step Up On is Yes.
But when another (first) Character entering into the mesh of this (main) Character - it’s jumping in the StaticMesh of the main character?
You PROBABLY have broken collision geometry on the slope that leads to bus. Check the collision geometry for the slope. Alternatively, try pressing Alt+C to see actual collision volumes in the scene.
Solved! I need to switch Step Up On to the “Yes” value not only for my mesh - I need to switch Step Up On to the “Yes” value for Characters Collision Capsule too!