Why Character model shifting up when crouching in air? Just like this.
How can we better organize jitter? Override ACharacter::OnStartCrouch()??
https://www.reddit.com/r/unrealengine/comments/10ggcto/how_to_prevent_my_model_shifting_up_when/
Why Character model shifting up when crouching in air? Just like this.
How can we better organize jitter? Override ACharacter::OnStartCrouch()??
https://www.reddit.com/r/unrealengine/comments/10ggcto/how_to_prevent_my_model_shifting_up_when/
override your character::Crouch()
auto* MoveComp = GetCharacterMovement();
if (MoveComp && MoveComp->MovementMode == MOVE_Falling)
{
MoveComp->bCrouchMaintainsBaseLocation = true;
}
Super::Crouch(bClientSimulation);