I have a simple question of new function which is quaternion calculation in UE4.
I was really happy for ( https://twitter.com/unrealengine/status/1031579200317259778 ) adding quaternion calculation for Sequencer camera.
However, It’s not working with curve editor that can’t use it anymore.
Is there any reason for without adding curve editor itself?
It would be great to having curve editor function with quaternion calculation in Sequencer.
I don’t get why no one else is mentioning this issue as it pretty much prevents the use of quaternion interpolation for any more complex animation. In 4.23 when quaternion is on, the curve editor is useless, show absolutely meaningless values and produces unexplained sharp turns when it should be all butter smooth.