After compiling, debugging can also run. However, when creating a blueprint class to search for my own C + + class as the parent class, my C + + class cannot be found. Creating a blueprint function library and writing functions in it cannot be called by the blueprint. It’s like the cpp file I wrote doesn’t exist at all. But if I write some wrong code, the compilation will not pass.
I use UE4, which is the source code version of GitHub. Hot reload is checked.
I don’t know what the problem is.