Apparently, I don’t understand when / how I can use custom events. I have a custom event called “Start Clock” in a “clock” blueprint I’ve placed in my level.:
Then, in my “MyCharacter” blueprint I am attempting to fire off that “Start Clock” event as seen below:
This doesn’t work and I don’t understand why.
It should be noted that I KNOW the timer does fire when I hook it up to the “Event Begin Play” event. I also know that the input event in image #2 (to snap the football) works just fine as well. Just the communication from the MyCharacter BP and the Gameclock BP doesn’t seem to work.