Why can't i see the socket i added to my skeleton?

Hello, i am creating a basic melee combat system and i want to check if my weapon has hit an object, so i am thinking to add a socket and see if the socket has hit any enemies to destroy them. This is what it looks like:


The problem is when i make the socket from the root bone of the Axel(The weapon i’m using) I can’t see it at all as shown below:

I have played around with the sizing but i can’t see it at all.
Why is that?

I’m guessing this option is not ticked?

Go Character > Bones > Sockets

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hi ,it already showed at the second picture.(the 3-arrow stuff ,with its name on it)

I think you might misunderstood the socket.it’s a transform information. location,rotation,etc.

what you’re looking for is collision box.
you can make it a static mesh first,and then add a collision box to it.

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oh wow that was it thank you for the help

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