Hello, i am creating a basic melee combat system and i want to check if my weapon has hit an object, so i am thinking to add a socket and see if the socket has hit any enemies to destroy them. This is what it looks like:
The problem is when i make the socket from the root bone of the Axel(The weapon i’m using) I can’t see it at all as shown below:
I have played around with the sizing but i can’t see it at all.
Why is that?
I’m guessing this option is not ticked?
Go Character > Bones > Sockets
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baobao4435
(baobao4435)
October 6, 2024, 12:08pm
3
hi ,it already showed at the second picture.(the 3-arrow stuff ,with its name on it)
I think you might misunderstood the socket.it’s a transform information. location,rotation,etc.
what you’re looking for is collision box.
you can make it a static mesh first,and then add a collision box to it.
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oh wow that was it thank you for the help
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system
(system)
Closed
November 6, 2024, 7:36am
5
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