Hey so i can not seem to run this project in standalone game or run it when it has been packaged, i can not seem to pin point on the logs where it is crashing, maybe someone can here is the crash report
MachineId:34B1A85843D0FF3D1137C4A76338788A
EpicAccountId:06695cb065b64ad6a00a92103f3738b3
Access violation - code c0000005 (first/second chance not available)
“”
UE4Editor_MyProject!ABaseWeapon::getTarget() [c:\users\steven\documents\unreal projects\fightkillwin\source\myproject\baseweapon.cpp:394]
UE4Editor_MyProject!AMainHUD::DrawHUD() [c:\users\steven\documents\unreal projects\fightkillwin\source\myproject\mainhud.cpp:93]
UE4Editor_Engine!AHUD::PostRender() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\hud.cpp:141]
UE4Editor_Engine!UGameViewportClient::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\gameviewportclient.cpp:1135]
UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealclient.cpp:1001]
UE4Editor_Engine!FSceneViewport::ResizeViewport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1058]
UE4Editor_Engine!FSceneViewport::ResizeFrame() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\slate\sceneviewport.cpp:999]
UE4Editor_Engine!UGameEngine::SwitchGameWindowToUseGameViewport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\gameengine.cpp:333]
UE4Editor_MoviePlayer!FDefaultGameMoviePlayer::WaitForMovieToFinish() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:292]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2361]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Can provide logs if needed