Hey everyone!
I’m rather new to unreal engine, and especially the animation system!
I’m trying to play a simple attack animation at a specified speed, so I need an animation action where I can give it a “playrate”, It is my understanding that I need to use montage animations for this and luckily I’m using a sample model (from the TD/strategy sample) with such animations that I can use. Here is my blueprints on my character based class and an overview of the animation:
://i.imgur.com/2YNZ1Uj.png
I tried searching for answers and changing all the parameters but I can’t get anything but the basic play animation function to do anything. Can anyone tell me what I’m doing wrong?
Thanks!