Why can't I Package Android Game?

Hi, I have Packaged Android games before on another laptop. I have no clue as to why im getting the error while packaging. I did research only to find no answer. Please Help me save the time, Thanx
Here is my Log…

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1065021963) SRandInit(1065021963).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.104260
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: AMANDA-PC
LogInit: User: LT
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.533315 MHz
LogMemory: Memory total: Physical=11.7GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 272.07 MB used, 272.07 MB peak
LogMemory: Process Virtual Memory: 258.64 MB used, 258.64 MB peak
LogMemory: Physical Memory: 3937.42 MB used, 8047.37 MB free, 11984.79 MB total
LogMemory: Virtual Memory: 658.32 MB used, 8047.37 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Intel(R) HD Graphics 4000’ (Feature Level 11_0)
LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/5992 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x166 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4000’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4000
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 638 MB (70% of 912 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (…/…/…/…/…/…/Users/LT/Documents/Unreal Projects/Example/Intermediate/Shaders/WorkingDirectory/9908/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/LT/AppData/Local/Temp/UnrealShaderWorkingDir/B5E40969472AA99C294929B47F1F9E38/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.12s 90MB C:/Users/LT/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/LT/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/LT/Documents/Unreal Projects/Example/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/LT/Documents/Unreal Projects/Example/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/LT/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: Example , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4265044933)
LogAssetRegistry: FAssetRegistry took 0.0270 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.085885 seconds
LogUObjectArray: 34194 objects as part of root set at end of initial load.
LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.07s 90MB C:/Users/LT/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/LT/Documents/Unreal Projects/Example/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/LT/Documents/Unreal Projects/Example/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 108.82ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 1.728
LogCollectionManager: Loaded 0 collections in 0.002946 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/LT/Documents/Unreal Projects/Example/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/LT/Documents/Unreal Projects/Example/Content/Developers/LT/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/LT/Documents/Unreal Projects/Example/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0148 seconds. Added 2331 classes and 493 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0029 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0030 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0031 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.000344 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000325 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000345 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 784x372 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0033 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 34.49 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.51 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000424 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 23.7222 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000144 seconds (updated 0 objects)
UATHelper: Packaging (Android (ETC1)): Running AutomationTool…
UATHelper: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/LT/Documents/Unreal Projects/Example/Example.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/LT/Documents/Unreal Projects/Example/Example.uproject” -cook -stage -archive -archivedirectory=C:/Users/LT/De
sktop/Android -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output
UATHelper: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject
LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Example Android Development -Project=“C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” “C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” -NoUBTMakefiles -remoteini=“C:\Users\LT\Documents
Unreal Projects\Example” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.8218851s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Example Android Development -Project=“C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” “C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” -NoUBTMakefiles -remoteini=“C:\Users\LT\Documents
Unreal Projects\Example” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Parsing headers for Example
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Running UnrealHeaderTool “C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” “C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Build\Android\Example\Development\Example.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -ins
talled
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Reflection code generated for Example in 14.4083183 seconds
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Performing 8 actions (2 in parallel)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [2/8] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [1/8] clang++.exe SharedPCH.Engine.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [3/8] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [4/8] clang++.exe ExampleCharacter.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [5/8] clang++.exe Example.generated.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [6/8] clang++.exe ExampleGameMode.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [7/8] clang++.exe Example.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [8/8] clang++.exe Example-armv7-es2.so
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Deploying Example Android Development…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Receipt Filename: C:\Users\LT\Documents\Unreal Projects\Example\Binaries\Android\Example.target
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVRController\GearVRController_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL: …\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVRController/GearVRController_APL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL: …\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL: …\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ====3/12/2018 9:05:09 AM====PREPARING TO MAKE APK=================================================================
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level ‘android-26’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Patching ant.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Using package name: ‘com.YourCompany.Example’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\YourCompany\Example\OBBData.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\YourCompany\Example\AlarmReceiver.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\YourCompany\Example\DownloaderActivity.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\YourCompany\Example\OBBDownloaderService.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\LT\Documents\Unreal Projects\Example\Build\Android\src\com\YourCompany\Example
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Application display name is different than last build, forcing repackage.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL Init: armeabi-v7a
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Android Permission Plugin Init
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: GearVR init
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: GearVRController init
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Google Cloud Messaging init
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: GCMClientSenderID set: false
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Android Voice init
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\google\m2repository
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Added repository: …\Source\ThirdParty\Android\extras\android\m2repository
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AARImports: com.android.support, support-v13, 25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AAR: support-v4: 25.0.0 newer than 23.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: AAR: support-annotations: 25.0.0 newer than 23.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AARs
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-ads-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-ads-lite-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-basement-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-base-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-tasks-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-clearcut-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-gass-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-auth-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-auth-base-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-games-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-drive-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-nearby-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR play-services-plus-9.2.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-v13-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-v13-25.0.0\libs\support-v13-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-v4-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-compat-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-compat-25.0.0\libs\support-compat-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-media-compat-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-media-compat-25.0.0\libs\support-media-compat-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-core-utils-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-core-utils-25.0.0\libs\support-core-utils-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-core-ui-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-core-ui-25.0.0\libs\support-core-ui-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Extracting AAR support-fragment-25.0.0
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Changed FileName libs/internal_impl-25.0.0.jar => C:\Users\LT\Documents\Unreal Projects\Example\Intermediate\Android\APK\JavaLibs\support-fragment-25.0.0\libs\support-fragment-25.0.0-internal_impl-25.0.0…jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Copying JAR support-annotations-25.0.0.jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ====3/12/2018 9:05:17 AM====PREPARING NATIVE CODE=================================================================
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Copying permission_library directory to staging before build
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Directory …/Source/ThirdParty/AndroidPermission/permission_library copied to C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/JavaLibs/permission_library
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ====3/12/2018 9:05:17 AM====UPDATING BUILD CONFIGURATION FILES====================================================
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for permission_library…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-compat-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-core-ui-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-core-utils-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-fragment-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-media-compat-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v13-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-25.0.0…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Copying new .so C:\Users\LT\Documents\Unreal Projects\Example\Binaries\Android\Example-armv7-es2.so file to jni folder…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging…
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File …/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File …/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/VrApi.jar copied to C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/libs/VrApi.jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File …/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/SystemUtils.jar copied to C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/libs/SystemUtils.jar
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ====3/12/2018 9:07:29 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: BUILD FAILED
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:694: null returned: -1073741819
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Total time: 16 seconds
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Could not find file ‘C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/bin/Example-debug.apk’.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File name: ‘C:\Users\LT\Documents\Unreal Projects\Example\Intermediate/Android/APK/bin/Example-debug.apk’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Bool
ean bDisallowExternalFilesDir)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildDeployTarget InTarget)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.AndroidPlatform.Deploy(UEBuildDeployTarget Target)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 301.00 seconds (Local executor: 117.64 seconds)
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 301.5279995s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Example Android Development -Project="C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject
" “C:\Users\LT\Documents\Unreal Projects\Example\Example.uproject” -NoUBTMakefiles -remoteini=“C:\Users\LT\Documents\Unreal Projects\Example” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.03.12-09.02.45.txt’
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogHttp:Warning: 000002696FB19C00: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp:Warning: 000002696FB19C00: libcurl info message cache 0 (Connection 1 seems to be dead!)
LogHttp:Warning: 000002696FB19C00: libcurl info message cache 1 (Closing connection 1)
LogHttp:Warning: 000002696FB19C00: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp:Warning: 000002696FB19C00: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000002696FB19C00: libcurl info message cache 4 (Closing connection 2)

Just to help. I downloaded the wrong Android Code Works instead of using the provided version in the Engine’s folders. To clear things up I manually uninstalled Android Code Works and deleted any left over files because the installer for the Correct version still Thought I was using the Wrong version when i used the New installler. Now On the Installer Screen, It is saying the Correct version at the Top Left, but before would still say the first version I tried to install. Good Luck!