Why can't I open my project?

This is my fault summary information:
LoginId:61aff3a344c350934c85a0bff4d1c7e8
EpicAccountId:42417fe6ecb943b598c058b7ee01c1e5

Assertion failed: Existing.Linker->ExportMap[Existing.LinkerIndex].Object==this [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 107]

UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!AssertFailedImplV() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
UE4Editor_CoreUObject!UObject::SetLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:107]
UE4Editor_CoreUObject!UObject::BeginDestroy() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:774]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:975]
UE4Editor_CoreUObject!UnhashUnreachableObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1636]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1576]
UE4Editor_CoreUObject!CollectGarbage() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1666]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:2775]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:6022]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorserver.cpp:5506]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:691]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2399]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3777]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

This is my crash reports comprise diagnostics fileslink text

Could someone help me