So I’m using the firstpersoncharacter as my main character blueprint. I learned that I can change the base eye height to change the characters height but for some reason it doesn’t work for me. No matter what value I changed it to my character still remains the same height.
Same here, you making any progress on this?
I’m not sure what you want to do, but I would change the character’s capsule height and set the camera position to another height Hope this helps, cheers.
You change it by doubling clighting character bluepreint, and then click on MESH in components section on left, then in scale on right under details >transfer, choose what you wish.
gl