I want to increase my max audio channels from 32 to 64 in UE4.26 but when I go into Project Settings - Audio - Quality - Max Channels and set it at 64, I start the level and my ‘Get max audio channel count’ blueprint node as well as my au.Debug.sounds tells me it is still set to 32. I’ve tried increasing the max concurrent sounds but I’m still maxed at 32 for some reason…
Figured it out. Had to set the platform specific max channels in Project Settings - Windows - Audio - Max Channels. Then had to set the max sounds to display in the audio debugger with au.debug.sounds.max 64
2 Likes
Hello, where should I write this?
in the command prompt in unreal. You can display sounds with au.debug.sounds 1