I am making a system where a different version of the same character blueprint will be possessed every time a certain actor overlaps a sphere component within the character blueprint.
The possession works fine when I allow any actor to trigger it but when I try to use the ‘Actor Has Tag’ node to limit it to just one actor it stops working entirely. Here’s a screenshot of how I have it set up within the character blueprint at the moment:
Any help would be appreciated, thanks.