Why can't I generate a "On Activation" event in my component Blueprint?

I want to be able to trigger some logic in my component when I activate it from the parent but I can’t seem to find the event, in the overrides or in the node menu. What am I missing? I tried using SceneComponent and ActorComponent but neither work. Any suggestions?

OnComponentActivated/Deactivated is a EventDispatcher Event. Look under Event Dispatcher.

Do I do that by creating my own dispatcher and then copying the signature from Activate? Sorry, I’ve not really got around to using dispatchers properly yet.

click your component in the component list. and then right click in the graph.
You can then “Add Event of Component”. there you can select Activated/deactivated