Why can't I enable OpenGL 3.2 support on UE 5.3

Hi,

I’m currently using Unreal VR template in Engine 5.3. The platform is AIO VR, Android.

By default the Vulkan option is enabled, and not OpenGL 3.2. What’s wierd is that OpenGL 3.2 option is grey and I can’t tick it.

Is there something that I might be missing? Thanks for any ideas.

1 Like

Same issue (in UE5.4.4) with no explanation from Epic as to why this would even happen.

Did you ever find out why?