Why can't I draw a render target as texture?

Hi there,

I use a sceneCaptureComponent2D to fill a renderTarget (texture) with a screenshot. This works as expected:

The strange thing: I can’t draw this texture in the HUD with ‘drawTextureSimple’, every other texture works as expected.


Doesn’t work:

(It’s simply not drawn, not even as black rectangle)

Does someone know, why?