why cant i change parent socket

i think this is a bug because i dont see it in many places


“RightHandSocket” is not able to have a parent socket although being a child of the mesh
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I get this error in the output log
LogSlate: Warning: Menu could not be pushed. A path to the parent widget(SSubobjectBlueprintEditor [BlueprintEditor.cpp(2950)]) could not be found

Hey @Simolitical , did you ever figure this out? I’m running into this right now. Frustrating.

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I had the same issue, but found a work around…I attached it in the blueprint intead. It does be off a bit but you can adjust it to fit correctly.

However some time ago I did manage to get it to work wheer I could change the parent socket from the details, tho I believe that was UE 5.2, I had upgraded it to 5.3 since.

do it in construction… no need to do that every time on begin play

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Thanks! good point!