I am trying to call a method declared in the header file and implemented in a blueprint. The method declearation looks like this:
UFUNCTION(BlueprintImplementableEvent, Category = Gameplay)
void GetWindDirection(FVector& OutWindDirection) const;
But when I call this on a instance of a dervied blueprint, I get the following error message when compiling the blueprint:
Error Function 'GetWindDirection' called from Get Wind Direction should not be called from a Blueprint
I suppose it is because it has no way of knowing if this method has been implemented (even though I cast to the actual blueprint which does have an implementation). In any case, the error message should probably be more explicit.