Working on a nightmare of a multiplayer inventory system atm, Got everything working then realized it wasn’t working in multiplayer.
One of my current issues is when a player picks up an item, it should show on their hud, but when I do this it appears on the server hud instead. Big issue.
I looked at what hud widgets were spawning and they had the same name, but then I also remembered that huds and widgets are not replicated so Im not sure if it’s that anymore.
Heres some code inside my item that gets interacted with.
Ive set pick up the client to , run on the server, multicast, and everything else, but nothing works.
How can I access the hud of the person that’s interacting with my object if widgets and hudsaren’t replicated?