I want to reference the tilemap from my level blueprint within my camera blueprint.
I first select the tilemap from the level viewport, I create a reference to it in my level blueprint, then I cast it to a variable, I copy copy this variable and paste it in my camera blueprint.
This is how I was led to believe the correct procedure was. However, I get an error when compiling my camera blueprint:
“Could not find a variable named “TileMapRef” in ‘/Game/Blueprints/BP_Camera.BP_Camera_C’.
Make sure ‘/Game/Blueprints/BP_Camera.BP_Camera_C’ has been compiled for Get TileMapRef”
“The property associated with Tile Map Ref could not be found in ‘/Game/Blueprints/BP_Camera.BP_Camera_C’”
Please can someone point out what I’m doing wrong. All these little road blocks are so frustrating.
