Hello,
I would like to set a real collision geometry for my character, not a single geometry block that ignore the shape of the character.
Hello,
I would like to set a real collision geometry for my character, not a single geometry block that ignore the shape of the character.
the capsule is there because it works in 99% of humanoid characters. that said you could totally just set its collision preset to no collision and it wouldnt cause any issues (as long as you have some collision elseware). basically if you want a different collision then go for it. just be aware a simple shape like the capsule will be better perfomant and will have more consistent reactions to things in game.
But the problem is that the capsule don’t belong to the game I want made.
I am making a game that call a lot the body collision and for that I need a precise collision shape, because the result made by this collision depend on the collision geometry.
You said that I can make a difference collision geometry, but how ?
does your mesh have collision? if it does just use its collision. with a standard character the capsule handles the collision so the mesh collision doesnt need to be enabled, but if you want to use the mesh collision then you just need to reverse the settings by disabling the collision on the capsule and enabling collision on the mesh. if your mesh doesnt have a simple collision then you can look into using the use complex as simple option in the mesh’s settings.
but I need both mesh to enable their collision, player and the object.
I need to detect if the player hit the object.
I did it but now the collision result is weird.
Anyway I found another solution to avoid the use of a real collision geometry, I no more need it, thanks.
Else do you have a solution for my thread: Camera Collision Bug - Asset Creation - Epic Developer Community Forums ? ^^
so whats the issue? all i said was on the character to enable the collision settings on the skeletal mesh and disable the collision settings on the capsule. this will result in the capsule acting like it isnt even there and the skeletal mesh wont be able to pass through things and will cause hit events. linked below is the documentation for collision in ue4.