hi all,
Recently encountered some problems in researching texture sharing.
At first, I downloaded UE5.0.3, and encountered problems when using TextureShare. I created two UE projects, one set isserver=ture, the other set isserver=false, set the same texture name and send and receive texture information, receive After creating a material reference to the received render target, running both projects did not see any effect.
Later, I downloaded UE5.1Preview, and the textureshare plugin version was also upgraded. I created two UE projects, dragged BP_Textureshare to the scene, one of them set the send name texture1 and selected the texture object, received the set name texture2 and rendered target, then use the render target to create a material, create a cube using the previous material, another setting to send the name Texture2, receive the name texture1, running two UE projects still has no effect.
I looked in the log files both projects created textures with default names, not the problem names I set, I didn’t find that name in the detail panel or blueprints, I’m not sure if the problem is related to that?
Also please help to find the reason. Thank you. Or give an article or video that solves the problem, thank you.
My English is not very good, I don’t know if I made the question clearly.