First sorry for my english, this is my problem:
LogPlatformFile: Not using cached read
wrapper LogInit:Display:
RandInit(370212944)
SRandInit(370212945). LogTaskGraph:
Started task graph with 4 named
threads and 7 total threads with 1
sets of task threads. LogStats: Stats
thread started at 0.070034 LogInit:
Version:
4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit:
Net Version: 3039270
LogDevObjectVersion: Number of dev
versions registered: 13
LogDevObjectVersion: Dev-Blueprints
(B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
3 LogDevObjectVersion: Dev-Build
(E1C64328-A22C-4D53-A36C-8E866417BD8C):
0 LogDevObjectVersion: Dev-Core
(375EC13C-06E4-48FB-B500-84F0262A717E):
1 LogDevObjectVersion: Dev-Editor
(E4B068ED-F494-42E9-A231-DA0B2E46BB41):
2 LogDevObjectVersion: Dev-Framework
(CFFC743F-43B0-4480-9391-14DF171D2073):
6 LogDevObjectVersion: Dev-Mobile
(B02B49B5-BB20-44E9-A304-32B752E40360):
0 LogDevObjectVersion:
Dev-Networking
(A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
0 LogDevObjectVersion: Dev-Online
(39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
0 LogDevObjectVersion: Dev-Physics
(78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
0 LogDevObjectVersion: Dev-Platform
(6631380F-2D4D-43E0-8009-CF276956A95A):
0 LogDevObjectVersion: Dev-Rendering
(12F88B9F-8875-4AFC-A67C-D90C383ABD29):
2 LogDevObjectVersion: Dev-Sequencer
(7B5AE74C-D270-4C10-A958-57980B212A5A):
0 LogDevObjectVersion: Dev-VR
(D7296918-1DD6-4BDD-9DE2-64A83CC13884):
0 LogInit: Compiled (64-bit): Jul 6
2016 09:09:46 LogInit: Compiled with
Visual C++: 19.00.23026.00 LogInit:
Build Configuration: Development
LogInit: Branch Name:
++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory:
G:/Diseño y Programacion-/Epic
Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0 LogInit:
- built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit:
CURL_VERSION_SSL LogInit:
CURL_VERSION_IPV6 LogInit:
CURL_VERSION_ASYNCHDNS LogInit:
CURL_VERSION_LARGEFILE LogInit:
CURL_VERSION_IDN LogInit:
CurlRequestOptions (configurable via
config and command line): LogInit: -
bVerifyPeer = true - Libcurl will
verify peer certificate LogInit: -
bUseHttpProxy = false - Libcurl will
NOT use HTTP proxy LogInit: -
bDontReuseConnections = false -
Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr- Libcurl will use whatever was configured at build time. LogInit:
Presizing for max 8388607 objects,
including 0 objects not considered by
GC, pre-allocating 0 bytes for
permanent pool. LogInit: Object
subsystem initialized LogInit:
Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded
from the selected device profile:
[Windows] LogInit: Computer:
DESKTOP-MGUD13J LogInit: User: marti
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer
resolution =3.125011 MHz LogMemory:
Memory total: Physical=7.9GB (8GB
approx) LogMemory: Platform Memory
Stats for Windows LogMemory: Process
Physical Memory: 189.82 MB used,
189.82 MB peak LogMemory: Process Virtual Memory: 194.89 MB used, 194.89
MB peak LogMemory: Physical Memory:
1681.29 MB used, 8119.96 MB total LogMemory: Virtual Memory: 549.61 MB
used, 134217728.00 MB total
LogTextLocalizationManager: No
specific translations for (‘es-CL’)
exist, so (‘es’) translations will be
used. LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX
960’ (Feature Level 11_0) LogD3D11RHI:
4011/0/4059 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic
Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4059 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new
Direct3DDevice LogD3D11RHI: GPU
DeviceId: 0x1401 (for the marketing
name, search the web for “GPU Device
Id”) LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX
960’ (P:1 D:1) LogWindows: 1.
‘NVIDIA GeForce GTX 960’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX
960’ (P:0 D:0) LogWindows: 3.
‘NVIDIA GeForce GTX 960’ (P:0 D:0)
LogWindows: DebugString:
FoundDriverCount:4 LogD3D11RHI:
Adapter Name: NVIDIA GeForce GTX 960
LogD3D11RHI: Driver Version: 358.91
(internal:10.18.13.5891,
unified:358.91) LogD3D11RHI:
Driver Date: 11-5-2015 LogRHI: Texture
pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation
enabled LogD3D11RHI: GPU Timing
Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader
working directory is 22 characters
bigger than the processId version
(…/…/…/…/…/MyProject/Intermediate/Shaders/WorkingDirectory/4008/).
LogShaderCompilers: Cleaned the shader
compiler working directory
‘C:/Users/marti/AppData/Local/Temp/UnrealShaderWorkingDir/829777934C2CD324D38BE5908E750333/’.
LogShaderCompilers:Display: Using
Local Shader Compiler.
LogTemp:Display: Loaded TP
AllDesktopTargetPlatform
LogTemp:Display: Loaded TP
WindowsClientTargetPlatform
LogTemp:Display: Loaded TP
WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP
WindowsServerTargetPlatform
LogTemp:Display: Loaded TP
WindowsTargetPlatform LogTemp:Display:
Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP
Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP
Android_ATCTargetPlatform
LogTemp:Display: Loaded TP
Android_DXTTargetPlatform
LogTemp:Display: Loaded TP
Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP
Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP
Android_MultiTargetPlatform
LogTemp:Display: Loaded TP
Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP
HTML5TargetPlatform LogTemp:Display:
Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP
TVOSTargetPlatform LogTemp:Display:
Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP
LinuxServerTargetPlatform
LogTemp:Display: Loaded TP
LinuxTargetPlatform
LogTargetPlatformManager:Display:
Building Assets For Windows
LogDerivedDataCache:Display: Max Cache
Size: 512 MB LogDerivedDataCache:
Loaded boot cache 0.05s 48MB
C:/Users/marti/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded
Boot cache:
C:/Users/marti/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
…/…/…/…/…/MyProject/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy. LogDerivedDataCache:
FDerivedDataBackendGraph:
CompressedPak pak cache file
…/…/…/…/…/MyProject/DerivedDataCache/Compressed.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node CompressedPak for
hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache
opened for reading
…/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data
cache path
C:/Users/marti/AppData/Local/UnrealEngine/Common/DerivedDataCache:
Writable LogInit: Selected Device
Profile: [Windows]
LogContentStreaming: Texture pool size
is 0.00 MB LogMeshUtilities: No
automatic mesh reduction module
available LogMeshUtilities: No
automatic mesh merging module
available LogMeshUtilities: No
distributed automatic mesh merging
module available LogAssetRegistry:
FAssetRegistry took 0.0213 seconds to
start up LogPackageLocalizationCache:
Processed 3 localized package path(s)
for 2 prioritized culture(s) in
0.019005 seconds LogUObjectArray: 28739 objects as part of root set at
end of initial load.
LogUObjectAllocator: 5855624 out of 0
bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC:
0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467 LogSlate:
SlateFontCache - WITH_FREETYPE: 1,
WITH_HARFBUZZ: 1 LogSlate:
SlateFontCache - WITH_FREETYPE: 1,
WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance CPU
Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge
on interface 0.0.0.0:0 to multicast
group 230.0.0.1:6666. SourceControl:
Información El control de código
fuente está desactivado SourceControl:
Información El control de código
fuente está desactivado SourceControl:
Información El control de código
fuente está desactivado SourceControl:
Información El control de código
fuente está desactivado LogEngine:
Initializing Engine… LogHMD: SteamVR
failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize.
Err: 110 LogAIModule: Creating
AISystem for world NewWorld LogInit:
XAudio2 using ‘Altavoces (C-Media USB
Headphone Set )’ : 2 channels at 44.1
kHz using 16 bits per sample (channel
mask 0x3) LogInit: FAudioDevice
initialized. LogDerivedDataCache:
Saved boot cache 0.03s 48MB
C:/Users/marti/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system
initialized BlueprintLog: New page:
Cargar el editor LocalizationService:
Información Localization service is
disabled LogCook:Display: Max memory
allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for
directory ‘G:/Diseño y
Programacion-/MyProject/Content/’ took
0.01s SourceControl: Información El control de código fuente está
desactivado Cmd: MAP LOAD
FILE="…/…/…/…/…/MyProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap"
TEMPLATE=0 SHOWPROGRESS=1
FEATURELEVEL=3 LightingResults: New
page: Diseñar la iluminación MapCheck:
New page: Revisión del mapa
LightingResults: New page: Diseñar la
iluminación LogAIModule: Creating
AISystem for world
ThirdPersonExampleMap LogEditorServer:
Finished looking for orphan Actors
(0.000 secs) Cmd: MAP CHECKDEP
NOCLEARLOG MapCheck: Información Map
check complete: 0 Error(s), 0
Warning(s), took 30,58ms to complete.
LogFileHelpers: Loading map
‘ThirdPersonExampleMap’ took 0.584
LogCollectionManager: Loaded 0
collections in 0.001160 seconds
LogFileCache: Scanning file cache for
directory ‘G:/Diseño y
Programacion-/MyProject/Saved/Collections/’
took 0.01s LogFileCache: Scanning file
cache for directory ‘G:/Diseño y
Programacion-/MyProject/Content/Developers/marti/Collections/’
took 0.01s LogFileCache: Scanning file
cache for directory ‘G:/Diseño y
Programacion-/MyProject/Content/Collections/’
took 0.01s LogCollectionManager:
Rebuilt the GUID cache for 0
collections in 0.000002 seconds
LogContentBrowser: Native class
hierarchy populated in 0.0073 seconds.
Added 2062 classes and 375 folders.
LogStats:
UGameplayTagsManager::ConstructGameplayTagTree:
Construct from data asset - 0.000 s
LogStats:
UGameplayTagsManager::ConstructGameplayTagTree:
GameplayTagTreeChangedEvent.Broadcast- 0.000 s LogContentBrowser: Native class hierarchy updated for
‘GameplayTags’ in 0.0004 seconds.
Added 12 classes and 0 folders.
LogContentBrowser: Native class
hierarchy updated for ‘WidgetCarousel’
in 0.0003 seconds. Added 0 classes and
0 folders. LogContentBrowser: Native
class hierarchy updated for
‘AddContentDialog’ in 0.0004 seconds.
Added 0 classes and 0 folders.
LogContentBrowser: Native class
hierarchy updated for ‘SceneOutliner’
in 0.0003 seconds. Added 1 classes and
2 folders. LogCrashTracker:
Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Error al
encontrar el objeto ‘Class Ninguno.’
LogContentBrowser: Native class
hierarchy updated for
‘HierarchicalLODOutliner’ in 0.0003
seconds. Added 1 classes and 2
folders. LogLoad: Full Startup: 5.03
seconds (BP compile: 0.06 seconds)
LogExternalProfiler: Found external
profiler: VSPerf LogExternalProfiler:
Using external profiler: VSPerf
LogOcInput: OculusInput pre-init
called LogContentStreaming: Texture
pool size now 1000 MB LogRenderer:
Reallocating scene render targets to
support 924x460 (Frame:2).
LogAssetRegistry: Asset discovery
search completed in 2.7685 seconds
LogCollectionManager: Rebuilt the
object cache for 0 collections in
0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up
redirectors for 0 collections in
0.000018 seconds (updated 0 objects) LogSavePackage: Save=314.74ms
LogSavePackage: Moving
‘…/…/…/…/…/MyProject/Saved/UEDPCThirdPersonExampleMap14FD8E1640108552949B0E943972A90C.tmp’
to
‘…/…/…/…/…/MyProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap’
LogSavePackage:Display: Finished
SavePackage
…/…/…/…/…/MyProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap
LogEditorTransaction: Undo Spawn Play
From Here Start MainFrameActions:
Empaquetado (Android (Todo)): Running
AutomationTool… MainFrameActions:
Empaquetado (Android (Todo)):
Automation.ParseCommandLine: Parsing
command line:
-ScriptsForProject=G:/Diseño y Programacion-/MyProject/MyProject.uproject
BuildCookRun -nocompile
-nocompileeditor -installed -nop4 -project=G:/Diseño y Programacion-/MyProject/MyProject.uproject
-cook -st MainFrameActions: Empaquetado (Android (Todo)): age
-archive -archivedirectory=G:/Nueva carpeta -package
-clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output MainFrameActions: Empaquetado (Android
(Todo)): Automation.Process: Setting
up command environment.
MainFrameActions: Empaquetado (Android
(Todo)): BuildCookRun.SetupParams:
Setting up ProjectParams for G:\Diseño
y
Programacion-\MyProject\MyProject.uproject
MainFrameActions: Empaquetado (Android
(Todo)): Project.Build: **********
BUILD COMMAND STARTED **********
MainFrameActions: Empaquetado (Android
(Todo)): CommandUtils.Run: Run:
G:\Diseño y Programacion-\Epic
Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe
UE4Game Android Development
-remoteini=“G:\Diseño y Programacion-\MyProject” -noxge
-generatemanifest -NoHotReloadFromIDE MainFrameActions: Empaquetado (Android
(Todo)): UnrealBuildTool: NDK version:
19, GccVersion: 4.9 MainFrameActions:
Empaquetado (Android (Todo)):
UnrealBuildTool: building WITHOUT
VULKAN define MainFrameActions:
Empaquetado (Android (Todo)):
UnrealBuildTool: ERROR: No modules
found to build. All requested binaries
were already part of the installed
engine data. MainFrameActions:
Empaquetado (Android (Todo)):
CommandUtils.Run: Run: Took 0,9576699s
to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Empaquetado (Android
(Todo)): Program.Main: ERROR:
AutomationTool terminated with
exception:
AutomationTool.AutomationException:
Command failed (Result:5): G:\Diseño y
Programacion-\Epic
Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe
UE4Game Android Development
-remoteini=“G:\Diseño y Programacion-\MyProject” -noxge
-generatemanife st -NoHotReloadFromIDE. See logfile for details:
‘UnrealBuildTool-2016.07.21-05.04.54.txt’
MainFrameActions: Empaquetado (Android
(Todo)): en
AutomationTool.CommandUtils.RunAndLog(String
App, String CommandLine, String
Logfile, Int32 MaxSuccessCode, String
Input, ERunOptions Options,
Dictionary2 EnvVars) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Empaquetado (Android
(Todo)): en
AutomationTool.UE4Build.BuildWithUBT(St
MainFrameActions: Empaquetado (Android
(Todo)): ring TargetName,
UnrealTargetPlatform TargetPlatform,
String Config, FileReference
UprojectPath, Boolean ForceMonolithic,
Boolean ForceNonUnity, Boolean
ForceDebugInfo, Boolean ForceFlushMac,
Boolean DisableXGE, String InAddArgs,
Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1
InDeleteBuildProducts, Boolean
InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean InForceUnity,
Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1
InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Empaquetado (Android (Todo)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Empaquetado (Android (Todo)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.Automation.Execute(List
1
CommandsToExecute,
CaselessDictionary1 Commands) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Empaquetado (Android (Todo)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2
Main, Object Param) MainFrameActions:
Empaquetado (Android (Todo)): en
AutomationTool.Program.Main()
MainFrameActions: Empaquetado (Android
(Todo)): Program.Main: AutomationTool
exiting with ExitCode=5 (5)
MainFrameActions: Empaquetado (Android
(Todo)): Domain_ProcessExit
MainFrameActions: Empaquetado (Android
(Todo)): copying UAT log files…
MainFrameActions: Empaquetado (Android
(Todo)): BUILD FAILED
PackagingResults:Error: Error Unknown
Error
This is the error, any solution,
I have tried many things already and nothing works