Material has a base color property. This can be connected from RGB output of Texture Sample node. The Texture Sample node has a texture image assigned. When this connection is made, in the preview window, I could see the texture applied to the 3D object.
Shouldn’t RGB output of Texture Sample node just be outputing a single vector of 3 values in R, G, B? Which ultimately are combined into determine the single color that base color should render? How is it possible that base color can correctly show texture on the 3D object? Unless I’m missing something is the base color capable of getting each and every pixel of the texture image? If this is true does it mean that base color property of material is capable of accepting more than a single vector?