I want to create prefabs for my enemies by grouping things together but for some reason after making them a prefab, some of the objects don’t appear in the bp viewport and can’t be selected in the scene, just have their sides highlighted. What am I doing wrong?
prefabs don’t exist in unreal as they are a unity thing so we will need some clarification here.
create prefabs for my enemies by grouping things together
are you grouping them or are you converting to a actor? grouping just bundles actors in the level together, i believe it would be like adding things to a layer in unity and auto selecting them all (not 100% as i dont use unity) or maybe making them all a child of a empty would be a better way to say it. converting to actor would be to create a entirely new class.
some of the objects don’t appear in the bp viewport
if you had them selected when converting to a bp actor then they should be there, the only way that they would be there and not show was if you went into the details panel and unchecked the visible option. I would first look at the components tab (on left by default) and make sure the components that your looking for are there.
can’t be selected in the scene, just have their sides highlighted
if you select a actor in the level editor viewport then it will select the entire actor. if you want to select only a component of the actor then you first need to select the actor then go to the details panel (on the right by default) and near the top will be a list of the component hierarchy. there select the component you wish to affect.