Why doesn’t this work?
I have checked and confirmed that it’s getting the directional light correctly with the get node, for instance this works:
But I cannot find any way to control the directional light rotation through blueprint.
Just to check, can I see the timeline?
Did you enable input on the blueprint?
Ok, are you trying it in a standard map, standard lighting etc?
I created a new map with basically nothing in it, and used place actor to add the directional light, anyhow I solved (?) it.
To fix it I went to the default third person map, copied the directional light from there and pasted it to the new map and then it works ![]()
Thanks for your help, although I am still quite curious why it wasn’t working with the place actor one.
Ah I figured it out!
By default it’s mobility is set to stationary, setting it to movable fixed the issue ![]()

Ah…