Why can i access children of an actor via blueprint ?


Can you please let us know what is wrong, and let us know what you have tried? Any screenshots or other info you can add will help us answer your question. Thanks.

It just that i can use these functions only from c++, they are not blueprint callable, i had to make a custom function that is blueprint callable to reach an existing function… so i’ve solved it for myself, but it will really be more comfortable if it will be accessible from blueprint by default.