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If I have option a - run 200% faster (at least) and option b - run 200% slower (at best), I use option a - every time.
C# doesn’t give you anything, takes virtually everything from you. Why would I want that?
And people who say, hey I don’t need 200% performance increase (at least), and I am happy with my slo-mo creature (be it java, javascript, lua, c# or other unmentionables)? To me they are exactly the same type of people who drive opel corsa (or similar) and when they see someone driving Ferrari they say: hey I don’t need that speed, why would I want that if my opel corsa gets the job done and moves me from A to B? Yeah, sure…
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So show us how much performance your game gains by coding that opening door script in C++. You know, if what you say made sense then there would be absolutely no place for blueprints. Do you refuse to use blueprints too?
That Ferrari analogy actually works kind of against you. Nobody ever needs the speed of a Ferrari. It’s purely luxury and status symbol. The only exception to this is if you were a race driver, but then you wouldn’t buy a shiny stock Ferrari but some uncomfortable and quite possibly ugly race car.