Why C++ for Unreal 4?

[=;126379]
Any chance to actually support this with some reliable data? Because I know for a fact and I’ve provided link to research done by Google, that Java is at best 370% slower than C++ and at worse 1260%. Why would I want that?
[/]

Because in all probability you’re not doing anything that needs that kind of speed.

Games in Unity usually use C# (or UnityScript, or Boo) for their game logic, and last I checked, they don’t exactly run at a snail’s pace on my machine.