In editor when I create a static mesh I can move it using the translation component and setting x,y,z manually. Brushes do not have this and I have to translate it using the translation hadle. Could anybody comment why is it and if it is possible (without converting the brush into a static mesh) move it to a centain position?
Thanks for that. It is a bit counter-intuitive to have something like brushes without the transform component and other scene objects/actors with it. Sometimes when prototyping I really like to lay brushes evently and the transform component would come really handy.