Why blueprint variables cannot 'replace reference' for inheritance variable in UE5

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I created one c++ actor as the parent class of the blueprint, and I want to replace blueprint variables to my c++ variables, but the option of parent variables can’t show in the options in UE5, which is shown as the picture. any one help me?

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I am running into the same problem. Does anyone have any insights?

Did anyone ever figure out if there is a way to do this?

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