As far as I know blueprints are compiled in bytecode for a VM even in packaged builds. In the documentation (Blueprint Compiler Overview | Unreal Engine Documentation) a “C++ like” backend is mentioned but only as debugging feature. I know that a similar post was made while ago (Why not to compile blueprints to binary code?) but I wanted to know why it is still the case.
Hi Pangolin,
I know that blueprint nativization was released some time after that post was written.
Blueprint nativization is opt-in.
Let us know if that does not answer your question!
It looks like I didn’t dig enough in the documentation . Thanks for your response
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