Why blackscreen in client1 on multiplayer?

Help, i programmer chess game. I three day working on this problem.
Project code here
Pleese see ChessPawn.cpp file (lines 67-77 and 83-100) and Board.cpp(lines 168-178)

Through experiments, I discovered the following: A black screen appears because on the client the camera is reset to zero coordinate (only on one client), as well as the absence of the environment.
How to fix it?

I found a solution. It was enough to comment out the line: “AutoPossessPlayer = EAutoReceiveInput :: Player0;” and it all worked.