I am assuming whatever shader they are using for the node preview is converting it to a vec3 and only filling the red channel, same as I described above.
Why’d they change this? No idea, maybe it was a bug they never bothered fixing
I am assuming whatever shader they are using for the node preview is converting it to a vec3 and only filling the red channel, same as I described above.
Why’d they change this? No idea, maybe it was a bug they never bothered fixing