Why aren't there many noise texture nodes available in Unreal?

I am very new so sorry if i’m getting this wrong, but i cannot seem to find much info out there on noise texture generators within Unreal. These are of course abundant in most dcc software and quite crucial for breaking up or adding patterns to materials. The only material nodes i see are the noise node and the vector noise node. Both of these have barely any controls or variations making it hard to get anything out of them.

How would one go about making procedural materials and things if there are no noise nodes?

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You have to get your own. These are very good

https://www.fab.com/listings/0596ff81-bccc-4189-8e5e-cece996d65e7

I see, thank. is it not a bit strange not having a procedural noise built in that you can manipulate in the software?

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Epic have no way of knowing what you’re going to do with the engine. It’s not image processing software :slight_smile:

These aren’t procedural, way to expensive, these are just textures.

You manipulate the noise by altering the UVs and doing post-sample maths.

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