I am very new so sorry if i’m getting this wrong, but i cannot seem to find much info out there on noise texture generators within Unreal. These are of course abundant in most dcc software and quite crucial for breaking up or adding patterns to materials. The only material nodes i see are the noise node and the vector noise node. Both of these have barely any controls or variations making it hard to get anything out of them.
How would one go about making procedural materials and things if there are no noise nodes?