Why arent my set world location and set world rotation working together?

Hi!
I have the following blueprint:

If I call only Set World Location, it is working as I expect (Set the Static Mesh Component to its new Location )
If I call only Set World Rotation, it is working as I expect (Set the Static Mesh Component to its new Rotation)
But if I call Set World Location then Set World Rotation, Set World Rotation then Set World Location , or Set World Location and Rotation, the static mesh component doesnt change its location or rotation, stay in place. (It happens on a click event, and when I start to click each after each (I call the Location and Rotation update several time), the static mesh component sometime make the location and rotation change, but then jump back its original location and rotation)
(As I write out the desired rotation and location on output log, they are valid, and that is the new world location and world rotation, I want to give to the static mesh component)
What is the reason of this issue?

Try it with a set world location and rotation node.

1 Like

I tried it, but got the same result, and the static mesh havent changed its location and rotation

Have you tried to set world transform?

Yeah I have tried.
Since that I have solved this problem and it all was my mess.
(I already have an event, if I click on that static mesh, set its location back to its original location. Then on specific click I set its location and rotation under the mouse on click (which one I have posted here), then I release the mouse and it is triggering as I click on the static mesh, so the event that reset the location triggered, so its like nothing changed)

By the way guys, thank you your answers!