When the object is created at run, the input mappings and context mappings set in the blueprint aren’t pulled. I don’t understand why it wouldn’t.
Proof the pawn is spawned:
The details of it in the game:
The blueprint settings:
When the object is created at run, the input mappings and context mappings set in the blueprint aren’t pulled. I don’t understand why it wouldn’t.
Proof the pawn is spawned:
The details of it in the game:
The blueprint settings:
Bump
Does no one really know? o.O