Hi everyone! In this screegrab, there are rectangular holes in the tie points. These are filled in when the mesh is created, but its very low-density, and the texture looks like garbage there.
Coverage is good, photos are in focus and properly exposed. Thoughts?
Change the existing Reconstruction Region slightly. Increase it size by 15% and rotate it by 20 degrees.
Set Minimal distance between two vertices (Reconstruction settings - Mesh calculation) to some value, e.g. 0.001.
Raise the number of Maximal vertex count per part (Reconstruction settings - Advanced) to higher value, e.g. 10M or 20M.
, but I suppose this will be the overlap thing.
Thanks for the rapid reply. I’ll have to try those settings.
I’m able to place a control point in these areas, and have at least 3, but usually 4 photos covering it.
It was extremely difficult to get good alignment, I believe due to the subtle marble pattern and relatively low overlap. (It’s about 75% overlap, but only 62% “sidelap” (thanks, python image library). The only other time I’ve seen this before was with black tarps over a facade, which acted like a mask and just didn’t mesh.